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TITLE

fMSX Amiga 0.8

AUTHOR

Hans Guijt (h.guijt@inter.nl.net)

DESCRIPTION

fMSX Amiga emulates an MSX computer on an Amiga. Features include:

- Full emulation of the MSX1 system.
- Partial emulation of the MSX2 system (to be expanded in the future).
- Support for reading/writing MSX disks.
- Support for the SCC sound system.
- Support for MSX memory sizes of up to 4Mb.

(for those not in the know: MSX is an 8-bit computer system, similar to the
C64)

Software is not included with the package, but many packages (mostly games)
can be found on FTP sites:

ftp.saitama-u.ac.jp/pub/msx/
altair.komkon.com/pub/MSX/
ftp.funet.fi/pub/msx/
riaph.irkutsk.su/pub/

Hundreds of games are available from these sites, and some form a worthy
addition to the Amiga software collection.

Of course fMSX Amiga is fully multitasking, runs in an intuition screen,
and has a font-sensitive user interface.

NEW FEATURES

v0.8 at last supports two joysticks!

MSX2 features were expanded.  VDP emulation is complete now, and screen 5
features sprites (admittedly in the wrong color but enough to make it
useful).

Two more megarom mapper options are now available, and the others have been
improved.

Many small improvements were made to the user interface, mostly on request
by users.

v0.8 is quite a bit faster than v0.7, and several bugs were removed.  The
most notable of these is the 'Konami-corrupted-graphics' bug.

SPECIAL REQUIREMENTS

Required are:

- Amiga OS 2.0
- 68020 processor
- 400 kilobytes chip ram
- 900 kilobytes other ram

Recommended:

- 68030 processor, at least 25MHz
- Those 900 kilobytes of 'other' ram had better be fast ram!

Note that fMSX Amiga does *not* require the AGA chipset.  In fact it runs
on any chipset upto and including graphics cards!

AVAILABILITY

fMSX Amiga 0.8 is available from any aminet site, such as:

ftp://ftp.wustl.edu/pub/aminet/misc/emu/fmsx_0.8.lha

PRICE

It's free.

DISTRIBUTABILITY

fMSX Amiga 0.8 is publically supported freeware.  If you are interested in
the source, and you're not afraid of function pointers and huge amounts of
assembly intermixed with C, you can request it from me.

If someone wants to do a special version (and I can think of several
possibilities, such as a version that uses the MMU for optimized Z80
emulation, or a version that has been optimized for the CyberGfx system),
contact me.