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Colonial Conquest II
Colonial Conquest II is a complex space strategy game
for one or two persons. The aim of each player is to
colonialize a maximum of the 26 earth-like planets that
are shown on the universe map. Every planet has its own
surface composed of oceans, forests, mountains, deserts
etc where different machines (power-plants, irrigation
robots, space port etc) have to be built to guarantee
a rapid grow and a high production of the colony.
People can direct the machines or work as scientists
which will make the technology level rise and allow new
inventions (battlestars, planet scanners, energy
Each player will have to explore the universe, build
war ships for space battles and troop transporters for
the invasions of other worlds.
The game is easy to handle as it has an intuitive,
mouse-based interface. It also has decent graphics with
some rendered HAM images.
It includes an intelligent computer opponent, espionage,
50 different life forms to be discovered, space and ground
combats and much more.
Version 1.1 fixes all bugs that have been reported since
the release of the first version.
I have also improved the graphics where I could and
included optional random events like meteorites, food/energy
losses, fleet accidents, stargate collapses etc.
There is also a money system now which allows to sell
food to the EMPIRE and buy some services in return.
Colonial Conquest is a PAL game, but it works on NTSC machines
too (vertical screen scrolling). Besides this, it should work
on ALL Amigas with MORE THAN 1MB of RAM.
Use Left-Amiga + A to multitask.
Any Aminet site (ftp.wustl.edu, ftp.luth.se etc)
Colonial Conquest is GiftWare. You can send a donation,
a postcard or a mail to the author if you liked the
Freely distributable if not more than a nominal fee is
asked for the copy! The Copyright remains by the author
Read the "Copyright"-file carefully if you want to do
something else than just play the game and have fun!