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Adam Levin-Delson (email@example.com)
AntiMatter is a single-player Intuition-based strategy game based
upon the board game "Black Box". Your Amiga hides "atoms" in an
AntiMatter "chamber"; by firing plasma "rays" into the chamber and
observing where they exit you must determine the location of the atoms.
Stereo sound - Four-channel stereo sound follows the action!
- Conforms to the Amiga's "channel-locking" convention,
allowing channels to be stolen by higher priority
requests, and then returned to the original owner.
Animated pointer - 30fps animated pointer using proprietary vertical-
blank interrupt handler.
Configurable - The player can choose how large a chamber to use
(6x6 through 14x14) as well as how many atoms will
be hidden (3 through 8).
OS-sensitive - Runs under AmigaOS 1.3, 2.x and 3.x and on all
Low memory-usage - Opens a low-res screen and uses a "shading" pattern
to extend the number of unique markers.
- Chip RAM audio samples are recycled for the various
Well tested - Developed using Enforcer and Mungwall.
AmigaOS 1.3 or higher.
Available on any Aminet mirror, for example ftp.wustl.edu (126.96.36.199)
or ftp.cdrom.com (188.8.131.52).
Also available on BIX, from Fred Fish and in the Usenet newsgroup
AntiMatter.lha (31632 bytes)
Copyright (c) 1988-1995 Adam Levin-Delson All Rights Reserved
Permission is hereby granted to distribute the AntiMatter
executable and documentation via electronic means and in Amiga
software collections for which no charge or only a small amount
of money more than production costs is charged.
Source code for AntiMatter is available from the author for US$10.
The source code is not freely redistributable.