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==  Review:  Ruff N' Tumble                               By:  Darkseid  ==

Running on a 2 meg 1.3 500......

Haven't been able to run it on AGA but I don't expect any real differences.

The plot, young Ruff Rogers has lost his marbles down a rabbit hole, he
gets sucked down the rabbit hole by the head bad guy Dr Tinpot.  Tinpot
gives Ruff a gun and challenges him to get his marbles back, he of course
will do evrything to stop him mwoooo hahahahahahah *maniacal laughter*

Thus begins the game....  Well its a platformer, yayyyyy whooooooo another
platformer.....  ;^).  Well hang on a mo, this platformer has guns..... 
8^)))))) not just machine guns, but rocket launchers, lasers and joy of

The game follows formula, x levesl per themed world with a big nasty at the
end....  Hmmm doesnt look to good now does it...  But wait, does it play
well, YES it does, the graphics are simply gorgeous (even on a 500 8^) ),
the sound is well, sparse if you turn the music off , and I did cos Im not
that found of dance/rave music sparse but effective, control is well..... 
peachy with Ruff throwing his well animated little body around with fluid
ease.  The levels are solidly designed, good layouts with almost no blind
leaps into the unknown (well there are a few but they are just to get at
extra goodies) platforms look solid and inertia and gravity for all the
sprites seems bang on, well bar the piranas on world do which seem to swim
like greay (drat...) greased lightning....  annoying.

  The enemies are varied enough from world to world indeed from level to
level, they have different attack patterns, some patrol platform and when
they 'see' you run/grab/shoot at you (ho hum sounds samey), but and this is
a big but, they are so well layed out that if you think you can beat them
easily, this game is not rambo or sonic (tm) go charging in and you'll get
youre ass soundly whupped, 3 hit points and 2 lives coupled with a maniac
charge does not make for a long game.....

Pick ups vary, from power ups for your current gun, to red hearts to
restore a hit point (should you actually lose one), to gold hearts to boost
all youre health back up and give you an extra one to play with (to a limit
of 5).  Bonus points are scattered around in themed graphics, fruit in the
forest world gems in the mines etc etc, then of course there are the
different coloured marble Red Green and Blue, each level has a set amount
to collect (of each colour) when that limit is reached singulary the
remaining marble turn to coins (more on that in a mo) when all 3 are
completed the exit opens and you may leave to the next level/world.  Coins
are dotted around the landscape, and are dropped by dead baddies, 100 gives
Ruff an extra life, mega coins with a colour in the centre clear your
marble count, so picking one up is a good way of either getting off the
level quick/getting loads of coins.

Extra lives can be picked up, switches tripped, bombs set of, forcefields
turned off and on with keys.  It boils down to one excellent game with only
a fewminor niggles.  In world 2 I keep hitting a bug when I jump out of
water and a fish hits me Ruffs sprite hang so I can fire but I cant move or
turn...  ngghhhhh It always happens when IM DOING REALLY WELL TOO !!!
mutter mutter also some parts of the levels are near impossible to get
through without losing a lot of hit points, very annoying.

Well, all I can do now is reccomend the game, I dont particulary like
platformers but this one has caught my attention, even if I cant get off
level 2 due to a silly bug (or is it just me).  Well designed, well
executed, hard to fault, play it I think you'll like it......

 V  Darkseid - The Mad Man from Ulster-