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Bithead Technologies proudly announces it's near completion of the
GameSmith (TM) Development System. First commercial release slated
for January - March '94 time frame following completion of an extensive
Beta test program. The IFF ILBM (AR_Viewer) loader provided with
Amiga Report is just a small piece of a professional development system
for experts and novices alike who want to create truely arcade quality
games, demos, etc. on the Amiga. This system has been 4 years in
development, and provides unrivaled power and ease of use. The
GameSmith (TM) Development System works with the 'C' or assembler
development environment of the user's choice.
Official press release is forthcoming, but here are just a few details:
* The fastest, most complete, programmable animation system for the
desktop, encompassing more than 70 independent user functions.
* Interrupt driven sound system capable of playing IFF (including
stereo) or raw sound samples from Fast RAM in any octave.
* A utility for putting together character animations for use in
your programs. Allows creation of complex data objects with
"intelligence". Features binary anim file creation, source code
output, compressed and encrypted data, collision detection, special
effects, and more; all controllable from an easy to use graphical
* FULLY AGA COMPATIBLE!
* Many other features such as an easy display system, joystick
polling, vector routines, AmigaDOS librarian, timer, and many more
functions and utilities.
* Royalty free sale and distribution of products developed with the
* Most routines written in 100% assembler for the utmost in speed.
This system provides the low-level muscle to handle even the most
demanding game situation, and frees the user from months or sometimes
years of development time required to accomplish these professional
All coding has been completed, and all known bugs removed. The manuals
are being written and a Beta test phase will be initiated shortly.
(A.K.A. Max Bithead)
President, Bithead Technologies
Sept. 1st, 1993